
Image Credit: In-game photo by me
🧠 First Thoughts
Patch 0.1.2 for Grounded 2 is the biggest quality-of-life and bug-fix update yet. While it doesn’t bring flashy new content or story progression, it’s laser-focused on improving the experience—from smoother gameplay to long-overdue fixes and QoL adjustments that many in the community have been asking for.
If you’ve been waiting for the game to get a little more stable (or less glitchy), now’s a great time to come back and re-explore the backyard.
⚙️ Quality-of-Life Highlights
This update introduces multiple small but meaningful changes that improve the overall feel of the game:
- Acorn Tops are now guaranteed drops (finally—no more RNG headaches).
- Haulables can now be hot-deposited into your buggy.
- Updated character icons for better clarity in the HUD and map.
- Removed non-functional UI buttons (“Explore” and “Go to Entry”).
- Crossplay for Steam players now easier to set up.
- Wolf Spider fur has received some visual polish.
- Photo Mode no longer breaks multiplayer functionality.
These may seem small on paper, but they make the game more responsive, intuitive, and less frustrating.
🐞 Major Bug & Stability Fixes
The devs clearly rolled up their sleeves for this one:
- ORC Bee skybox bug fixed – no more immortal bees floating out of reach.
- ORC creatures now return to their intended patrols (Note: fix not retroactive).
- Up to 60% stability improvements estimated over the previous patch.
- Fixed Shared World crashes and save loss bugs.
- Resolved infinite Sizzle debuff, stuck geometry issues, multiplayer desyncs, and much more.
Performance improvements may still be in progress, but this patch shows real progress toward a smoother overall experience.
🧱 Building & Buggy Fixes
Builders and explorers get some love too:
- Prevented accidental building on dirt piles and fixed the unresponsive “S” key in build mode.
- Buggies can now be summoned from farther away, with improved pathfinding.
- Red Ant Buggy no longer spawns as a hostile unit (yikes).
- Visual issues with eggs, mounting glitches, and buggy loss bugs were all patched.
These improvements reduce the risk of buggy-breaking issues (pun intended).
🎮 Gameplay, Combat & UI Enhancements
From smoothed-out combat mechanics to UI polish, here’s what else got cleaned up:
- Venom no longer applies on every dagger hit with Wolf Spider Armor.
- Fixed infinite debuffs, missing timers, and projectile desyncs.
- Improved trap placement, status effects visibility, and quest logic.
- UI updates include better tooltip scaling, crafting menu navigation, and corrected localization across languages.
🏞️ Environment & Audio Pass
- Terrain gaps patched, especially in The Park and Outpost areas.
- Blueberry harvesting restored (thank the gods).
- Improved audio cues for glass impacts, ambient sound restoration, and fixed SFX timing during boss attacks.
- Closed off access to unfinished regions that were previously reachable.
- Fixed floating objects, lighting issues, and texture glitches across multiple areas.
🔥 Clay’s Take
This patch doesn’t bring new weapons or quests—but it brings trust. It tells me that Obsidian is watching the forums, fixing what needs to be fixed, and polishing the edges in a meaningful way.
Performance is smoother, bugs are fewer, and QoL annoyances are being knocked out with each update. And honestly? That makes a big difference when you’re trying to survive the wild world of backyard horrors.
It’s a great time to hop back in if you were waiting for polish. The core game was already fun—this just makes it easier to enjoy without random nonsense getting in the way.
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