
Image Credit: Steam Store Page
Playtime: 50 hours (Story around 20-25 Hours without post game)
Completion: Story Finished
Platform: Steam
Genre: Life Sim / RPG / Adventure
Played: 2025 / Reviewed: 2025
Final Score: ★★★☆☆ (6.5/10)
🧠 First Impressions
Fantasy Life i immediately hooked me with its charming visuals and nostalgia factor. As someone who loved Maplestory 2, this game scratched a very similar itch — colorful worlds, relaxing but engaging gameplay, and a wide variety of activities. The first 40–50 hours, especially the story-focused portion, felt like an absolute treat. Combat is fluid, the “Life” job system is fun to explore, and the sheer amount of customization kept me playing.
But… the longer I played past the main story, the more the cracks started to show.
⚙️ Gameplay & Progression
This is a cozy RPG with crafting, combat, gathering, and exploration all blended together. But while it nails that variety in the early game, the end-game grind is where the fun begins to fade.
- The Good:
- Fun, fluid combat
- Diverse “Life” classes to try
- Charming, colorful art and atmosphere


Image Credit: In game
- The Frustrating:
- Overly grindy rank-up system in Ginormosia (150,000 points per area!)
- RNG-heavy Treasure Groves with repetitive, low-value loot
- Buddy upgrades tied to random chance instead of player choice
The lack of meaningful challenge is another sticking point — dying has virtually no penalty, which makes the grind feel even less rewarding.
🌍 World & Multiplayer Potential
The single-player charm is undeniable, but the multiplayer system is dated and clunky. Instead of a seamless shared world like Sky: Children of the Light or a Skyblock-style MMO hub, multiplayer is just… joining random lobbies. This means you might accidentally walk into a group of friends mid-session and feel like an intruder.
A more open, persistent multiplayer world with player interaction hubs could completely change the long-term replayability.
🎵 Music, Art, and Atmosphere
This is where Fantasy Life i shines — vibrant environments, relaxing music, and a tone that makes you want to keep playing “just one more quest.” It’s exactly the kind of cozy escapism I wanted from a life sim RPG.
📝 Category Breakdown
🎮 Gameplay: 7/10 – Fun, but loses steam in the grind phase
🧠 Difficulty: 5/10 – Too forgiving, no real sense of challenge
📖 Story: 7/10 – Enjoyable, but overshadowed by side content
🎵 Music: 8/10 – Fits the mood perfectly
🌍 Multiplayer: 5/10 – Needs a total rework
✅ Final Verdict
Fantasy Life i is a charming time sink with strong early-game content but frustratingly repetitive end-game systems. It’s worth playing for the story and early grind, but I sincerely hope the developers address the multiplayer design and late-game grind before players burn out.
🔥 Clay’s Take
“If you loved Maplestory 2 like I did, this is the closest you’ll get — for better and for worse. The core is great, the grind is not. Still, I can’t deny it stole MY time.”
Final Score: ★★★☆☆ (6.5/10)
Recommended? Yes — but only if you’re okay with a lot of grind after the main story.
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