All Game, No Filter

“Saving thoughts on everything I play.”

Image Credit: Steam Store Page

Playtime: ~5 hours
Completion: Finished main unlocks
Platform: PC
Genre: Clicker / Puzzle / Casual
Played: August 2025
Final Score: 8/10


🧠 First Impressions

A white room. A button. That’s all you get when you start. Click to Continue doesn’t bother with a tutorial or flashy intro — it throws you straight into existential button-pushing. And honestly? It works. The game is oddly hypnotic, peeling back new layers each time you press. What begins as a joke becomes strangely compelling.


⚙️ Gameplay & Progression

The hook here is simple: press the button, watch numbers go down (yes, it’s a decremental, not incremental), and unlock panels. Behind those panels? Upgrades, secrets, nonsense, and the occasional “what am I even doing with my life?” moment.

Image Credit: In-game by Clay

It’s not meant to be hard. Instead, it’s meant to surprise you — and it does. The terminal hacking sections can feel confusing at first, but patience pays off. The pacing is light and accessible, making it perfect for casual sessions or background gaming.


🎵 Music, Art, and Atmosphere

The minimalist white-room aesthetic nails the surreal vibe. It feels sterile but oddly comforting, like you’re part of some psychological experiment. Seth_Makes_Songs provides the soundtrack, which adds a playful absurdity and balances the otherwise empty atmosphere.


📝 Category Breakdown

  • Gameplay: 7.5/10 – Simple, quirky, but occasionally dragged down by the hacking confusion.
  • Presentation: 8/10 – Minimal but purposeful. The sterile white aesthetic sells the concept.
  • Replayability: 6/10 – Once you’ve seen the tricks, the novelty fades, but worth it for the first run.
  • Value: 9/10 – At $5, it’s a neat little oddity that delivers exactly what it promises.

✅ Final Verdict

Click to Continue is weird, funny, and surprisingly self-aware. It doesn’t reinvent the clicker genre, but it pokes at it in clever ways, asking whether you’re playing to “win” or just because you can’t stop pressing the button.


🔥 Clay’s Take

I had more fun with this than expected. The absurdity reminded me of The Stanley Parable, but in clicker form. It’s not deep, but it doesn’t have to be — it knows exactly what it is. If you enjoy quirky little experiments that make you question why you’re even playing, you’ll get a kick out of it.

Final Score: 8/10


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