All Game, No Filter

“Saving thoughts on everything I play.”

Image Credit: Steam Store Page

Playtime: ~6 hours (Chapter 1 finished)
Completion: Early Access – Chapter 1 Finished
Platform: PC
Played / Reviewed: 2025
Genre: First-Person, Puzzle, Metroidvania
Final Score: 8.5/10


🧠 First Impressions

SupraWorld doesn’t waste your time. From the moment you step into its interconnected world as an apprentice Solver, it’s clear this is no ordinary adventure. Puzzle storms threaten civilization, and your final exam is saving the princess—classic setup with a genius twist. Right away, the game tells you: you’re trusted to figure this out yourself.


⚙️ Gameplay & Progression

Exploration is the heart of SupraWorld. Instead of empty space and filler, the world is densely packed with secrets. If you can see it, you can probably reach it. Every ledge, every platform, every odd corner is there with purpose.

Image Credit: Steam Store Page

Progression feels incredible—starting out weak and slowly becoming a master Solver by uncovering upgrades, abilities, and gear. Items aren’t just weapons; they’re multi-purpose tools for traversal, combat, and puzzles. Even something as dumb as a broken toothpick feels ingenious once you realize how versatile it is.


🧩 Puzzles, Secrets & Detective Cases

The puzzles are challenging but fair, scratching that “I’m smart” itch without holding your hand. SupraWorld rewards curiosity and attention to detail—finding secrets feels earned, not handed out.

What’s impressive is how the developers have learned from Supraland and Supraland: Six Inches Under. Those games, as brilliant as they were, had puzzles that could often be bypassed with clever exploits. In SupraWorld, the devs anticipated this and doubled down on designing airtight puzzles. You have to solve them as intended—no shortcuts. In fact, they’re still patching out exploit solutions as you read this, making sure the challenge stays pure and intentional.

And here’s the kicker: even though the game is in Early Access, Chapter 1 alone offers 4–6 explorable areas and 10–15 puzzles per area, all capped off with saving the princess. That’s a meaty chunk of content already, and it’s only the beginning. It’s easy to imagine just how massive and intricate the game will become once the full version releases.


⚔️ Combat & Difficulty

Combat is less emphasized here compared to exploration and puzzles, but it’s still clever. Sometimes fights themselves are puzzles, forcing you to think instead of just spam attacks. It’s never the main course, but as a side dish, it complements the gameplay well.


🎵 Music, Humor & Atmosphere

SupraWorld oozes charm. The writing is hilarious with witty gags scattered everywhere, making even mundane moments fun. And the world design leans into minimalism—no wasted geometry, no useless clutter, just functional beauty.

The music and art direction help tie it all together, building a world that feels alive and worth exploring.


📝 Category Breakdown

  • Gameplay: 8/10 – Sometimes tough early on, but progression feels phenomenal.
  • Story: 8/10 – Engaging enough, though the puzzles and exploration easily overshadow it.
  • Combat: 10/10 – Souls-like puzzle combat in miniature form, creative and satisfying.

✅ Final Verdict

SupraWorld is pure joy for players who crave challenge, exploration, and clever design. It’s a first-person puzzle Metroidvania that doesn’t hold your hand and makes you feel like a gamer again. Every item, every ledge, every gag—it all fits together in a genius package.

If you loved Supraland, this is an instant recommendation. And with only Chapter 1 available right now, the thought of what’s to come makes this already great game feel like just the beginning.


🔥 Clay’s Take

This game made me feel like a kid again, solving puzzles and platforming with a big grin on my face. It’s hilarious, rewarding, and ridiculously well-designed. For me, it’s an easy

Final Score 8.5/10.

Recommendation: Must-play for puzzle fans and Supraland veterans.


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