All Game, No Filter

“Saving thoughts on everything I play.”



🧠 First Impressions

Obsidian just dropped Patch 0.1.3 for Grounded 2, and it’s a big one. While not a content-heavy update, it tackles some much-needed performance fixes, stability issues, and quality-of-life changes. After playing around with the patch, I can confidently say the game feels smoother and more reliable than before.


⚙️ Quality of Life Updates

  • Snail Shells now despawn automatically after 24 hours (goodbye clutter).
  • Added new “Game Repair Options” for fixing saves and weird bugs:
    • Creature Reset: returns creatures to intended locations.
    • Reset Buggy: sends all buggy companions back to their nest, no matter where they are.
  • A clear save data cap UI now informs you of the 10-save-per-world limit.

These changes may sound small, but they go a long way in keeping worlds stable—especially for players like me who hoard save files.


🚏 Quick Travel System (from Patch 0.1.2)

While working on a new base near a research facility, I finally dug into the Quick Travel system that was added back in Patch 0.1.2.

Image Credit: In-game

It’s honestly one of the best features the game has right now — cutting down on the endless backtracking, making resource runs and multi-base setups way more enjoyable. It feels like Obsidian really thought about long-term play here. With Patch 0.1.3 improving stability, quick travel feels smoother and more essential than ever.


🐞 Major Bug Fixes

  • Overall stability improved by an estimated 30% performance gain compared to patch 0.1.2.1.
  • Fixed crashes related to UI menus, ORC Waves, and the Mysterious Stranger fight.
  • Progression bugs resolved (like blocked passages to the Ice Sickles arena).
  • Creatures missing textures? Fixed.
  • Duplication exploits and infinite consumables on Buggies? Gone. (Guess the devs watched those YouTube videos 👀).

For an Early Access title, these fixes are critical — and Obsidian is clearly listening. Listening so well, they even seem to be taking notes straight from the player community.


🌳 World & The Park Changes

  • Resources will no longer respawn through player-built structures (finally!).
  • ORC creatures now stay stationed at guard posts.
  • Fixed pebblet foundation re-purchase prompts.
  • Players shouldn’t spawn in the skybox anymore (RIP accidental god mode).

⚔️ Combat & Equipment

  • Fixed mutation limit bug after Save/Load.
  • Fixed multiple equipment loss bugs.
  • Fixed mantis freeze bug.
  • Fixed ORC Creature card retrieval bug (retroactive).

🎵 Audio & UI

  • Teenagers no longer sound like broken robots in dialogue.
  • Rust now displays properly instead of “Invalid Harvest Node.”
  • Fixed Omni-Tool and Interact keybind conflicts.

🐛 Buggies

  • Removed unused Torch UI.
  • Torch can now be equipped properly on Buggy via hotpouch or controller radial.

📜 Story & Quests

  • MIX.R completion now properly auto-completes linked ORC Receiver quests.

🔥 Clay’s Take

Not the sexiest update, but one of the most important. The game feels cleaner and less buggy, and those performance gains are very noticeable. With the free DLC and new biomes on the horizon, this patch is a solid step toward stability.

Final Score (Patch 0.1.3 Impact): ★★★★☆ (8/10)
Recommendation: Update ASAP—your saves and performance will thank you.


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