
Image Credit: Steam Store
Playtime: ~2 hours (Demo)
Completion: Finished demo content
Platform: PC (Steam)
Genre: Rhythm- Action, Rhythm, Beat’em up
Played/Reviewed: September 2025
Final Score: ⭐⭐⭐⭐☆ 8.0/10
🧠 First Impressions
Dead as Disco isn’t here to hand you a gun — it hands you a pair of fists and dares you to keep up with the beat. From the moment the neon lights flash and the first bassline drops, the demo makes its pitch clear: this is a rhythm-driven martial arts game, where every jab, kick, counter, and finisher is chained to the music.
Even in demo form, the vibe is infectious. Imagine if Crypt of the NecroDancer and Sifu had a baby, then raised it on funk, disco, and grindhouse flicks — that’s the groove here.
⚙️ Gameplay & Progression
The combat is all about timing, but not in a punishing way — the game rewards staying on beat rather than slapping you for slipping.
- Attacks: Punches and kicks feel weighty when you land them on the beat. If you swing off-beat, you won’t get punished directly — no dropped inputs, no clunky delays — but you’ll lose your beat counter, which is the main score multiplier. That subtle pressure to stay in rhythm makes fights feel smooth but challenging.
- Finishers: Perfectly chained combos trigger flashy finishers that feel like disco martial arts poetry, flowing naturally into the soundtrack.
- Counters: Enemies telegraph their attacks in rhythm, and nailing a block or parry on the beat turns defense into a stylish dance move. It’s satisfying in the way only a rhythm fighter can be.

- Flow: When you’re synced, you don’t just fight — you perform. Fall out of rhythm and the whole thing collapses, but that tension keeps you locked in.
- Grapples: A hidden gem — the tutorial doesn’t even explain it — but the grapple mechanic lets you zip across huge distances, saving combos that would otherwise fizzle out from slow movement. It adds a clever layer to positioning.
- Fever Attacks: By filling the fever bar, you unlock a fever mode that temporarily lets you strike faster than normal. It’s risky, since it changes your timing window, but when used well it’s incredibly powerful.
Demo Gameplay:
The demo doesn’t show much progression yet, but you can easily imagine how deeper movesets, new finisher variations, and tougher enemy patterns could push this into a full-on rhythm brawler with serious replayability.
🎵 Music, Art, and Atmosphere
- Music (9/10): The soundtrack is the lifeblood. Funk and disco beats keep you engaged, with every hit sounding better when it lands on tempo. The game is its music.
- Art (8/10): Neon palettes meet grindhouse grime. It’s funky, eerie, and cinematic, with each stage feeling like a martial arts dance floor.
- Atmosphere: The disco-horror mashup works. Between the pulsing lights, exaggerated enemy designs, and stylized finishers, it’s equal parts groovy and unsettling.
✍️ Story & Dialogue
The demo teases a setting but doesn’t go deep. It’s more about tone than narrative for now — a psychedelic world where martial arts and music are inseparable. It feels campy in the best way, like a cult film you’d discover at midnight on VHS.
📝 Category Breakdown
- Gameplay: 8/10 — Sharp martial arts combat with rhythm-based depth.
- Music: 9/10 — Funk-fueled and essential to the flow.
- Art: 8/10 — Stylish neon grindhouse aesthetic.
- Story (Demo): 6/10 — Promising, but light so far.
- Overall: 8.0/10 — A demo that already has both groove and grit.
✅ Final Verdict
Even as a demo, Dead as Disco shows tons of promise. The concept works — martial arts blended with rhythm gameplay feels both fresh and natural. It’s challenging, stylish, and satisfying in equal measure.
If the full game expands on movesets, enemy variety, and progression systems, this could carve out its own niche in both rhythm and action gaming.
🔥 Clay’s Take
I went in expecting a rhythm gimmick, but came out hooked on the flow. Timing a counter on the beat never got old, and finishers feel so slick they might as well be part of the soundtrack.
Score: 8/10 — Funky fists, stylish kicks, and a rhythm all its own.
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