All Game, No Filter

“Saving thoughts on everything I play.”

  • Image Credit: Steam Store

    Playtime: 1–2 hours
    Completion: 100% achievements
    Platform: Steam
    Genre: Puzzle / Exploration
    Played/Reviewed: 2025
    Final Score: 9/10


    🧠 First Impressions

    Every so often, a small indie title comes along that’s perfectly executed from start to finish. Öoo is exactly that—a concise, brilliant puzzle game that never wastes your time and pushes its mechanics as far as they can possibly go.

    It may look simple at first glance, but don’t be fooled—its elegance is in how it constantly teaches, surprises, and rewards you with “aha!” moments without ever feeling repetitive.


    ⚙️ Gameplay & Progression

    At its core, Öoo is a puzzle platformer that thrives on creative use of a limited set of mechanics. What’s remarkable is how the game’s map design itself becomes the tutorial—teaching you new tricks without pop-ups, text, or hand-holding.

    Image Credit: Steam Store

    The puzzles flow naturally, with each solved challenge making you feel just a bit smarter. Sometimes the reward for exploring a certain path isn’t an item—it’s knowledge, and you can immediately apply that knowledge to progress in places that once felt impossible.

    If you enjoyed the discovery-based design of Animal Well, this will feel instantly familiar.


    🎵 Music, Art, and Atmosphere

    Minimal but intentional. The visuals are clean and focused, keeping you zeroed in on the puzzles themselves. The audio cues subtly reinforce gameplay feedback, and the overall aesthetic keeps the experience sharp and distraction-free.


    ✍️ Extra Content & Secrets

    Don’t stop after rolling credits—the hidden extra puzzles are worth seeking out. They not only extend your playtime but also deliver some of the game’s most satisfying “eureka” moments. Finding them feels like cracking open a secret layer of the game’s design.


    ✅ Final Verdict

    Öoo is a masterclass in doing a lot with a little. It’s short, smart, and endlessly satisfying, packing more creativity into two hours than many games manage in twenty. It’s a must-play for puzzle fans, especially those who love subtle teaching through gameplay.


    🔥 Clay’s Take

    A small masterpiece that hits exactly what it aims for. The cleverness runs through everything—from the puzzles to the name itself. If you liked Animal Well, you’ll love this. Short, sweet, and absolutely worth your time.

    🎯 Final Score: 9/10
    👍 Recommended: Yes – without hesitation


  • Image Credit: Steam Store

    🕒 Playtime: ~2-4 hours
    ✅ Completion: 100% achievements
    🕹️ Platform: PC (Steam)
    🎮 Genre: Incremental Clicker / Casual
    📅 Played/Reviewed: 2025
    ⭐ Final Score: 7/10


    🧠 First Impressions

    Digseum is a bite-sized incremental clicker that caught my attention during the Summer sale for just two bucks. The premise is simple and charming: dig up ancient relics and build your very own museum to display them. Early on, it felt a bit slow—but once the Prestige system unlocked, the pace picked up significantly. What started as a grind turned into a pretty addictive loop.


    ⚙️ Gameplay & Progression

    The gameplay is simple: click to dig, collect relics, display them, upgrade tools, and repeat. The Prestige mechanic introduces a solid progression system that rewards long-term play with permanent boosts. Once unlocked, it transforms the gameplay from slow and linear to fast and rewarding.

    The pacing isn’t perfect though. The early game drags, the mid-game spikes, and the late-game flies by, leaving you with a fun but slightly unbalanced curve. I hit 100% achievements naturally in about two hours, which felt fair for the price.


    🎵 Music, Art, and Atmosphere

    Big props to the soundtrack. A relaxing, lo-fi background that perfectly matches the tone of the game. It’s the kind of music you don’t skip, and it genuinely enhanced the experience.

    Visually, the game is clean and retro—nothing fancy, but it gets the job done. The museum display mechanic is a nice touch and gives a bit of visual payoff to your digging efforts.


    ✍️ Story & Dialogue

    The game doesn’t take itself too seriously, but sometimes that works against it. The main character’s dialogue veers into cringy territory, and the end credits read like they were written in a middle school computer lab. It’s not game-breaking, but definitely a tonal mismatch compared to the relaxing gameplay.


    ✅ Final Verdict

    Digseum is a short, relaxing clicker that does what it sets out to do—and for the price, it’s a satisfying little gem. If you’re a fan of incremental games or just want something cozy and casual to knock out in one sitting, it’s worth grabbing.

    Just don’t expect deep mechanics or replayability once the museum’s full.


    🔥 Clay’s Take

    This is an idle game that doesn’t want you to idle, and I kind of respect that. The fast pacing, fun upgrades, and clean design had me hooked the whole time—even if balance flew out the window.

    🎯 Final Score: 7/10
    👍 Recommended: Yes (especially on sale)


  • Image Credit: In-game photo by me

    🧠 First Thoughts

    Patch 0.1.2 for Grounded 2 is the biggest quality-of-life and bug-fix update yet. While it doesn’t bring flashy new content or story progression, it’s laser-focused on improving the experience—from smoother gameplay to long-overdue fixes and QoL adjustments that many in the community have been asking for.

    If you’ve been waiting for the game to get a little more stable (or less glitchy), now’s a great time to come back and re-explore the backyard.


    ⚙️ Quality-of-Life Highlights

    This update introduces multiple small but meaningful changes that improve the overall feel of the game:

    • Acorn Tops are now guaranteed drops (finally—no more RNG headaches).
    • Haulables can now be hot-deposited into your buggy.
    • Updated character icons for better clarity in the HUD and map.
    • Removed non-functional UI buttons (“Explore” and “Go to Entry”).
    • Crossplay for Steam players now easier to set up.
    • Wolf Spider fur has received some visual polish.
    • Photo Mode no longer breaks multiplayer functionality.

    These may seem small on paper, but they make the game more responsive, intuitive, and less frustrating.


    🐞 Major Bug & Stability Fixes

    The devs clearly rolled up their sleeves for this one:

    • ORC Bee skybox bug fixed – no more immortal bees floating out of reach.
    • ORC creatures now return to their intended patrols (Note: fix not retroactive).
    • Up to 60% stability improvements estimated over the previous patch.
    • Fixed Shared World crashes and save loss bugs.
    • Resolved infinite Sizzle debuff, stuck geometry issues, multiplayer desyncs, and much more.

    Performance improvements may still be in progress, but this patch shows real progress toward a smoother overall experience.


    🧱 Building & Buggy Fixes

    Builders and explorers get some love too:

    • Prevented accidental building on dirt piles and fixed the unresponsive “S” key in build mode.
    • Buggies can now be summoned from farther away, with improved pathfinding.
    • Red Ant Buggy no longer spawns as a hostile unit (yikes).
    • Visual issues with eggs, mounting glitches, and buggy loss bugs were all patched.

    These improvements reduce the risk of buggy-breaking issues (pun intended).


    🎮 Gameplay, Combat & UI Enhancements

    From smoothed-out combat mechanics to UI polish, here’s what else got cleaned up:

    • Venom no longer applies on every dagger hit with Wolf Spider Armor.
    • Fixed infinite debuffs, missing timers, and projectile desyncs.
    • Improved trap placement, status effects visibility, and quest logic.
    • UI updates include better tooltip scaling, crafting menu navigation, and corrected localization across languages.

    🏞️ Environment & Audio Pass

    • Terrain gaps patched, especially in The Park and Outpost areas.
    • Blueberry harvesting restored (thank the gods).
    • Improved audio cues for glass impacts, ambient sound restoration, and fixed SFX timing during boss attacks.
    • Closed off access to unfinished regions that were previously reachable.
    • Fixed floating objects, lighting issues, and texture glitches across multiple areas.

    🔥 Clay’s Take

    This patch doesn’t bring new weapons or quests—but it brings trust. It tells me that Obsidian is watching the forums, fixing what needs to be fixed, and polishing the edges in a meaningful way.

    Performance is smoother, bugs are fewer, and QoL annoyances are being knocked out with each update. And honestly? That makes a big difference when you’re trying to survive the wild world of backyard horrors.

    It’s a great time to hop back in if you were waiting for polish. The core game was already fun—this just makes it easier to enjoy without random nonsense getting in the way.


  • Image Credit: Xbox Store

    Playtime: 21+ hours
    Completion: 100% achievements
    Platform: Steam
    Genre: Action – Adventure / Sci-Fi / First – Person
    Played / Reviewed: 2025
    Final Score: ★★★★☆ (7/10)


    🧠 First Impressions

    Revenge of the Savage Planet wastes no time throwing you into its chaotic, alien sandbox. From the very first moments, you’re bombarded with color, energy, and cheeky humor. I wasn’t sure what to expect going in, but I quickly realized this wasn’t trying to be deep or philosophical—it’s here to entertain, and it does that well.

    The vibes immediately reminded me of a mashup between Ratchet & Clank and High on Life—bright worlds, snappy dialogue, and a tongue-in-cheek attitude that doesn’t take itself too seriously. In short: a goofy, vibrant shooter-explorer that had me smiling from the jump.


    ⚙️ Gameplay & Progression

    It’s fast-paced, snappy, and full of satisfying progression. Whether you’re blasting bizarre creatures, scanning flora and fauna, or unlocking gear upgrades, there’s always something to do—and very little downtime.

    Combat is fluid and fun, with just enough enemy variety to keep encounters interesting. The platforming is surprisingly responsive, and exploration is consistently rewarding thanks to the game’s generous collectible system.

    Image Credit: Steam Store

    The upgrade loop hits a great rhythm early on—you’ll constantly be gathering resources to unlock jetpack boosts, grapple abilities, health upgrades, and more. 100% achievement hunting felt organic, not grindy, and I appreciated that the game respected my time while still offering secrets to chase.


    🎵 Music, Art, and Atmosphere

    The game’s art direction is one of its standout qualities. Every biome is packed with weird, wonderful lifeforms and vibrant environments that walk a fine line between beautiful and grotesque. It’s a visual treat from start to finish, and it never feels visually repetitive.

    The soundtrack is subtle but effective, doing its job to support the wacky sci-fi setting without dominating the experience. Environmental sounds and alien creature effects really sell the world—they’re bizarre in the best way.

    Overall, the atmosphere feels like a living cartoon—loud, strange, and constantly shifting. It’s fun to just exist in this world.


    ✍️ Story & Dialogue

    The story is light and goofy, which fits the game’s tone perfectly. You’re technically trying to save humanity??? by exploring this alien world—but the narrative is mostly a vehicle for absurd humor and satire.

    The real charm comes from the game’s fake commercials, sarcastic AI companions, and corporate parody. Some of the jokes land better than others, but the tone is consistently quirky. If you’re into over-the-top comedy and weird world-building, it’ll likely click with you. If not, you might find it a bit too much.

    There’s not much emotional depth or narrative tension—but that’s by design.


    ✅ Final Verdict

    Revenge of the Savage Planet delivers a compact but highly entertaining experience. It’s not a genre-defining title, but it doesn’t have to be—it’s a fun, quirky romp through a vibrant alien world full of strange creatures and satisfying upgrades.

    Just be careful as you have to buy the DLC that is available to finish the 100% achievements.


    🔥 Clay’s Take

    This game had me grinning way more than I expected. Between the smooth progression, absurd alien design, and snappy humor, I had a genuinely fun time from start to finish.

    🎯 Final Score: 7/10
    👍 Recommended: Yes – For fans of exploration, collectibles, and fast-pased action.


  • Image Credit: Steam Store Page

    Playtime: 40+ hours
    Completion: All bosses defeated, journal completed
    Platform: Steam
    Genre: Action RPG / Soulslike / Myth-Based
    Played: 2024 / Reviewed: 2025
    Final Score: ★★★★☆ (7.5/10)


    🧠 First Impressions

    Just wrapped up Black Myth: Wukong 100% and man, what a ride. I beat every single boss and filled out my entire journal — this was actually my first Soulslike ever.

    You play as the Destined One, a monkey warrior inspired by Sun Wukong from Journey to the West. The combat? Absolute crack once you master it — parrying, dodging, stance-switching, and spellcasting all feel buttery smooth but demand precision. Every fight feels earned. The Yellow Loong had me losing my mind for a while, but I locked in and clutched up.

    The story isn’t crazy deep, but it’s compelling enough to keep you moving forward. What really blew me away, though, was the environmental design — each chapter is pure art. Myth-heavy, mysterious, and totally immersive.


    ⚙️ Gameplay & Progression – 7.5/10

    Wukong is a perfect example of borrowing FromSoft’s core design principles while evolving its own unique style. As a Souls veteran, I found the system both familiar and refreshingly flexible:

    • 3 Unique stances with distinct animations
    • Massive skill tree with different builds
    • Spells, spirits, and transformations
    • Craftable weapons and armor

    The combat’s deep, varied, and full of opportunities for skill expression — a big contrast to the stricter builds of most Souls games. Exploration rewards you constantly, with hidden bosses, loot, and entire secret zones. Trying for that sweet sweet 100% completion never felt like a chore.


    ⚔️ Combat & Challenge

    Since we are talking about combat lets go in detail on how Black Myth: Wukong does it. The game doesn’t just ask you to fight with bosses back to back with your current build. There is always a demand for adaptation. Be it crafting new gear, finding new spells or transformation or just simply leveling up to unlock more stances or passive skills for your character. Whether you’re countering a boss with pinpoint parries or weaving in powerful spells mid-combo, every fight feels like a test of rhythm and control.

    That said, the challenge ramps up fast. While more forgiving than some FromSoft titles, it still punishes sloppy play. Bosses like Erlang or Yellow Loong will absolutely humble you if you’re not focused. But the difficulty never feels unfair — it’s about learning, adapting, and finally pulling off that clutch win. Every victory feels earned.


    🎵 Music, Art, and Atmosphere – 9/10

    • Soundtrack: Emotional and epic — hits all the right notes.
    • World Design: Visual storytelling is A-tier.
    • Boss Design: Stunning.

    That said, camera control was my biggest gripe. During boss fights it sometimes gets in the way or behaves awkwardly. A fix would go a long way.


    ✍️ Story & Dialogue – 10/10

    While not overly complex, the mythological themes and narrative pacing are on point. The tone is somber, mythical, and mysterious — a refreshing change from typical fantasy RPGs. The journey always feels like it matters.


    📝 Category Breakdown

    🎮 Combat: 7.5/10 – Satisfying and deep, though not perfect
    🧠 Difficulty: 7/10 – Fair but still tough
    📖 Story: 10/10 – Mythic and gripping
    🎵 Music: 9/10 – Excellent soundtrack
    📷 Camera: 5/10 – Needs improvement
    🧾 Overall: 7.5/10


    ✅ Final Verdict

    Black Myth: Wukong is an impressive debut for a new IP. Whether you’re a Souls vet or new to the genre, this game demands attention.


    🔥 Clay’s Take

    “This is what myth-inspired action games should strive for.
    It’s deep, gorgeous, and surprisingly emotional.

    Also… screw the Yellow Loong.”

    Final Score: ★★★★☆ (7.5/10)
    Recommended? Yes — especially if you’re into challenging combat, Chinese mythology, or Soulslike experiences.


  • Image credit: Steam store page

    Playtime: ~90 hours
    Completion: Story finished
    Platform: Steam Played: 2024 / Reviewed: 2025
    Genre: Turn-Based JRPG / Epilogue-Style Character Study
    Final Score: ★★★☆☆ (7/10)


    🧠 First Impressions

    I wasn’t sure what to expect from Trails in the Sky the 3rd. After the emotional rollercoaster of FC and SC, this third game felt… different. Not bad — just unexpected.

    This isn’t your classic Estelle-and-Joshua story. In fact, they’re not even the main characters. Instead, the spotlight shifts to Kevin — a character I honestly didn’t care much about in SC — and yet, by the end of this game, I was truly moved by his journey.

    If I had to describe the 3rd in one word, it would be: “reflection.” This whole game feels like a long, heartfelt epilogue.


    📖 Story & Worldbuilding

    The game is structured like a series of reflections. Rather than a straightforward adventure, it takes place in the surreal dream-realm of Phantasma, where you slowly unlock side stories and character episodes. It’s like a filler episode in an anime — but one that gives meaning and closure.

    You get to see what the other characters are up to after the events of SC, and as someone who loves to know what happens after the main story, I absolutely loved this part.


    ⚔️ Combat – 7/10

    Combat stays mostly the same — if you’ve played FC and SC, you’ll feel right at home. The quartz system and the arena-style, turn-based combat are still solid, though I was hoping for something new like SC’s Chain system. The game expects you to know how to build your party and use your tools well — and trust me, the final boss made sure I got a few game overs before I adapted.


    🎵/🎨 Music / Art – 9/10

    I wanted to put the art and the music in the same category cause it is quite similar to the two games that are in this trilogy. The art continues to be charming and timeless. But let’s talk about that soundtrack — after three entries, Falcom’s sound team is still knocking it out of the park. Emotional tracks, atmospheric themes, and some serious bangers. Top-tier as always.


    💀 Difficulty – 8/10

    There’s a noticeable jump in difficulty here. You really need to know how to manage crafts, buffs, and healing. Some boss fights — especially toward the end — can hit hard. And yes, Deathblow enemies are still a pain.


    🔁 Final Thoughts

    I’ll be honest — at first, I was disappointed Estelle wasn’t the protagonist. But the deeper I went, the more I appreciated what this game offered. This felt like a character study for Kevin and a goodbye letter to the cast.

    “I related a lot more to Kevin than I initially thought. Back in SC he was just a whatever character to me. Now I’m glad to have read his story.”

    This game helped me reflect on things in my own life. After finishing this trilogy, I feel like I’ve grown a bit — not just as a gamer, but as a person. That’s the kind of experience Trails in the Sky delivers.

    Also — shoutout to the lone guy who translated this game from Japanese to English.


    🔥 Clay’s Take

    “It didn’t feel like Trails in the Sky 3 — more like 2.5.
    But as a heartfelt epilogue, it hit in all the right ways.”

    Final Score: 7/10
    Recommended?: Yes — if you’ve played FC and SC, this is a great emotional send-off. Not a standalone game, but a beautiful reflection on the journey.


    🗨️ What About You?

    Did the 3rd feel like a proper ending to you?
    Did you enjoy Kevin’s arc as much as Estelle’s?
    Which door story stuck with you the most?

    Let’s talk Sky Trilogy down in the comments 💬

  • Image credit: Steam store page

    Playtime: ~72 hours
    Completion: Main story finished | 20 achievements unlocked
    Platform: Steam
    Genre: JRPG / Turn-Based / Story-Driven
    Played: 2024 / Reviewed: 2025
    Final Score: ★★★★½ (9/10)


    🧠 First Impressions

    If I had to describe Trails in the Sky SC in one word, it would be this: Impossible.

    But honestly, even that doesn’t do it justice. This game isn’t just a sequel — it’s the emotional KO I didn’t know I needed. The First Chapter hooked me, sure. But Second Chapter hit different. It expanded the story, deepened the characters, and delivered one of the most satisfying payoffs I’ve seen in a JRPG.

    I actually finished SC a while ago right after playing the prequel, but I’ve been sitting on this review because the game left such a strong impression. Now that I’ve played more of the Trails series, I can say with confidence: SC elevated my expectations for world-building and RPG narratives.


    📖 Narrative & Game World – ★9/10

    The Trails series continues to impress me with its meticulous attention to world-building. NPCs feel alive, locations evolve over time, and dialog updates constantly to reflect the changing world — it’s immersive in a way few games manage.

    You’ll revisit many locations from First Chapter, but it never feels stale thanks to the constant narrative progression. The translation is top-notch, and Estelle’s emotional arc is handled with genuine care. There’s a lot of story — 9 full chapters, each running 5–10 hours — and it never lets up.

    If anything, SC is too ambitious: at times, the game fades to black and summarizes big events via narration. Somehow, it feels both long and like it skipped a few things.


    ⚔️ Combat & Mechanics – ★7/10

    Combat is largely the same turn-based, grid-style system from FC — but it’s much sharper now. Chain Crafts, new Arts, S-Craft animations, and expanded orbment slots help keep battles fresh. Boss fights genuinely require strategy and adaptation.

    That said, there are still pain points:

    • Party reshuffling is tedious. You’re constantly swapping gear and orbments manually.
    • If someone leaves your party, they take their orbments with them — but not their gear, which makes no sense.
    • Chapter 8’s difficulty spike is rough, especially when you lose access to key support characters.

    Thankfully, the game includes retry bonuses, so even if you get wiped (often by cheap deathblow procs), you’re never stuck.


    🎵 Music & Atmosphere – ★8/10

    SC delivers another amazing soundtrack. I particularly loved the tracks that play during Estelle and Joshua’s moments — they’re warm, emotional, and perfectly placed. The music continues to be a huge strength in the series.

    Voice acting remains minimal (mostly combat barks), but it doesn’t feel like a loss. The writing carries the emotional weight just fine.


    🎨 Graphics & Performance – ★5/10

    Visually, SC doesn’t move far from FC. It’s serviceable pixel art with simple 3D environments, but there’s a charm to it — and the anime cutscenes are a welcome upgrade.

    Performance was much smoother this time, especially with some tweaks in the config. I encountered minor visual bugs mostly tied to using the fast-forward function — nothing game-breaking.


    🔁 Replayability – ★4/10

    There’s NG+, but honestly? Unless you’re chasing achievements or trying a harder difficulty, I don’t see a huge reason to replay this 80-hour journey. That said, it’s worth playing once, thoroughly.

    And yes — I’m still salty about that poker achievement. Four hours in a casino chasing RNG. Pain.


    ✅ Final Verdict

    Trails in the Sky SC is a masterclass in narrative-driven RPG design. It builds on FC’s foundations and delivers stronger combat, richer character arcs, and an emotionally satisfying conclusion.

    Negatives? Tedious party management, an unfair difficulty spike, and that cursed poker achievement.
    Positives? Everything else. This is a world you’ll miss the moment the credits roll.


    🔥 Clay’s Take

    “FC built the world. SC made me fall in love with it.

    Just don’t ask me how long I spent on that damn poker table.”

    🎯 Final Score: ★★★★½ (9/10)
    ✅ Recommended?: Absolutely — especially if you’ve played FC. This is where the series really takes off.

  • Image Credit: Title artwork sourced from the official Trails in the Sky GOG page – https://www.gog.com/en/game/the_legend_of_heroes_trails_in_the_sky

    Playtime: ~80 hours
    Completion: Main story finished | Nearly full achievement run (missed 1 chest 😤)
    Platform: Steam
    Genre: JRPG / Turn-Based / Story-Driven Played: 2024 | Reviewed: 2025
    Final Score: ★★★★☆ (8/10)


    🧠 First Impressions

    I actually finished Trails in the Sky last year, but I’ve been thinking about it ever since. It’s one of those games that quietly lingers — not just because of its story or systems, but because it reshaped how I look at RPGs.

    I didn’t write about it right away, partly because I needed some distance to appreciate what it really did. But now, after playing a bunch of other games since, I realized just how special this one was — and why it deserves a proper spotlight.


    ⚙️ Gameplay & Progression

    The first few hours were rough. I was lost, the controls felt clunky, and choosing grid positions during combat (especially for Arts) was frustrating. Even turning the camera was awkward. But once the systems clicked? Smooth sailing.

    The game rewards attention to detail. Combat is tactical and surprisingly deep, with a nice mix of S-Crafts, turn manipulation, and movement strategy. It’s not flashy, but it’s smart — and boss battles in particular require real planning.

    I clocked around 80 hours on my playthrough because I was chasing full achievements (and still mad about the one chest I missed out of 163). But if you just want the story, you can probably clear the game in 15–20 hours.


    🎵 Music, Art, and Atmosphere

    Let’s talk music — because Trails in the Sky has one of the best JRPG soundtracks I’ve heard.

    🎧 Favorite Track: “Silver Will”
    It absolutely slaps. The OST blends mood and momentum across every region and scene, and there’s real emotional punch in the way tracks are used.

    The art might look dated, but for its original release? It was way ahead of its time. Towns feel alive, sprite work is expressive, and the world is richly layered despite the technical limits.

    Image Credit: Steam store page


    ✍️ Story & Dialogue

    This is where the game earns its legendary status. There’s a lot of dialogue — sometimes too much — but none of it feels meaningless. The characters grow on you, the pacing stays tight, and by the end, you care way more than you expected to.

    World-building is where Trails shines most. Even random NPCs have evolving storylines. Cities feel lived in. Every new chapter adds depth to the setting instead of just pushing the plot forward.


    📝 Category Breakdown

    • 🎵 Music: 10/10 – Banger after banger
    • 🎨 Art: 7/10 – Dated now, but excellent for its time
    • 📖 Story: 10/10 – Incredible pacing, strong writing
    • ⚔️ Combat: 8/10 – Tactical and fresh, but a bit clunky early on
    • 🧾 Overall: 8/10 – I wanted to give it a 10, but I’ve got to be honest

    ✅ Final Verdict

    Trails in the Sky starts slow — but if you give it time, it delivers one of the richest JRPG experiences out there. It’s not just about stats and spells. It’s about world-building, character growth, and a sense of place that’s rare in games today.

    Even a year later, I’m still thinking about it — and that’s the mark of something great.


    🔥 Clay’s Take

    “This game changed how I evaluate RPGs. It’s not about spectacle — it’s about soul.

    Also, I’m still not over that one chest.”

    Final Score: ★★★★☆ (8/10)
    Recommended?: Yes — especially for fans of story-rich JRPGs or anyone curious about where modern turn-based RPGs draw their root


    🧭 What’s Next?

    Falcom recently announced a full remake of Trails in the Sky, and you can bet I’ll be diving in day one.
    Expect a full remake vs. original comparison right here — I’m excited (and curious) to see what they change.

    Image credit: Steam store page

    If you’re familiar with the Legend of Heroes series, I’ll be posting separate reviews for each game to track my journey — from the classic Sky arc all the way to the latest entries.


  • Image Credit: Steam

    Playtime: ~4 hours
    Completion: Incomplete – Gave up halfway
    Platform: Steam
    Genre: Tower Defense / Strategy
    Final Score: ★★☆☆☆ (2/5)


    🧠 First Impressions

    Toy Shire opens with charm: vibrant visuals, a creative toy-themed world, and what seems like a promising tower defense concept. At first, I was hopeful. The early levels were enjoyable enough, and I appreciated the game’s playful energy.

    But the frustration crept in fast.


    ⚙️ Gameplay

    Mechanically, it follows the genre formula: build towers, stop waves of enemies, adapt. But the fun gets buried under sluggish controls, strange design choices, and a difficulty curve that feels more punishing than rewarding.

    Turret placement is extremely sensitive — one mistake can cost the whole run. Tower types feel shallow, even if their designs evolve. There’s little room for experimentation, and even less room to recover from errors.

    The game’s difficulty settings are tied to how much currency you start with — not smarter AI or more challenging wave patterns — which feels lazy and restrictive. And the inability to change difficulty mid-game makes progression feel like punishment if you pick wrong.

    Image Credit: Steam


    💢 Frustration Points

    • Hand animation when picking up the hammer is way too slow — by the time you respond, enemies are already through.
    • Flying enemies are wildly overpowered. Even upgraded air defense turrets struggle to keep up.
    • Turret placement is so specific it becomes puzzle-like. One off-placement, and you lose to an enemy with 1HP left.
    • The kid’s voice lines are unbearable — thankfully, there’s an option to mute them.
    • Difficulty can’t be changed once you start. If Normal is too much, tough luck — start from scratch.
    • Soldiers are often a waste of currency outside of Easy mode.
    • Bug recolor feature exists (great!) but no difficulty adjuster? Priorities feel off.
    • Tower variety and upgrades are underwhelming. They look different but don’t offer new strategies.
    • Final boss design forces specific setups without giving you time to adapt or change between waves.
    • The focus mechanic often fails — towers ignore settings and shoot whatever they want.
    • Controls feel clunky, there’s no zoom, and the battlefield camera is more style than function.

    🧱 Design vs Execution

    Toy Shire feels like a puzzle masquerading as a tower defense game. It’s less about finding your own solution and more about guessing what the devs intended. Creative freedom? Very limited.

    There are some great enemy designs and creative visuals, but they’re undercut by how repetitive and restrictive gameplay becomes. It’s hard to stay invested when every level feels like trial-and-error with minimal feedback or adaptability.


    🛠️ Small Team, Ongoing Updates

    It’s worth noting that Toy Shire is being developed by a team of just two people. With that in mind, some of the rough edges — like balance issues or mechanical hiccups — are a little more understandable.

    That said, the game is actively being updated, which gives me hope. With enough polish and feedback from players, Toy Shire could shape into something stronger over time. For now, though, the experience still feels more frustrating than fun.


    ✅ Final Verdict

    Toy Shire has potential — in visuals, worldbuilding, and early pacing. But that potential gets lost under a frustrating and poorly balanced experience. If you’re a hardcore tower defense fan who enjoys pixel-perfect puzzle solving and doesn’t mind restarting over and over, you might get something out of it.

    For me, the fun didn’t last long enough to justify the grind.


    🔥 Clay’s Thoughts

    “A frustrating experience dressed in cute visuals. I tried to enjoy Toy Shire, but between the broken mechanics, slow controls, and overwhelming difficulty spikes, I found myself quitting out of annoyance more than once. It’s one of those games that might appeal to a niche group — but I’m not in it.”

    Rating: ★★☆☆☆ (2/5)
    Recommended?: Not really — unless you thrive on trial-and-error tower defense games with little room for creative strategy.


    🗨️ How About You?

    Have you played Toy Shire yet?

    Are you a fan of ultra-tight tower defense games, or do you prefer more freedom in how you play?

    What’s the most frustrating TD game you’ve ever played — and did you power through or uninstall?

  • Image credit: Steam store page

    Playtime: ~1–2 hours
    Completion: 100% – All achievements unlocked
    Platform: Steam
    Genre: Horror / Walking Simulator / Anomaly-Hunting
    Final Score: ★★★★☆ (4.0/5)


    🧠 First Impressions

    Welcome to your new job: inspecting cabins for hauntings. That’s it. That’s the game. But The Cabin Factory takes that simple premise and spins it into one of the most subtly unsettling short horror experiences I’ve played in a while.

    It looks like the game was inspired by games like The Exit 8, Pools, and P.T., this one dials in hard on psychological discomfort, not cheap jump-scares. And it works.


    🏚️ Gameplay

    Each loop has you slowly walking through a cabin, watching for tiny changes — an open drawer that wasn’t open before, a flickering light, a painting that shifted. If you see something off, hit “Danger.” If everything seems normal, hit “Clear.”

    That’s it — and yet it’s incredibly tense.

    The more you play, the more paranoid you become. The game trains you to doubt yourself, and that doubt is where the real fear lies.


    😨 Atmosphere & Style

    The strength of The Cabin Factory isn’t in flashy visuals or loud scares — it’s the atmosphere. The visuals are clean and eerie, the sound design is perfectly restrained, and the pacing pulls you deeper into your own head.

    You’ll dread opening each door, even when you know nothing should be there. And when something is there? It hits hard.


    🔄 Replay Value & Length

    At just around an hour or two to complete (including all achievements), it’s short — but it’s not lacking. This is one of those rare games where its length serves the experience.

    The only downside? You can’t play it again for the first time.


    ✅ Final Verdict

    The Cabin Factory is a masterclass in subtle horror. It doesn’t rely on loud noises or gory visuals — it gets under your skin by twisting your sense of normalcy, one cabin door at a time. If you enjoy games that build tension quietly and leave a lasting impression despite their short runtime, this one’s for you.

    Perfect for content creators, fans of P.T.-style experiences, or anyone who loves the feeling of something being off.

    Bonus: The March 2025 Supporters Pack DLC is a nice way to support the devs and show love for a small but hauntingly memorable experience.


    🔥 Clay’s Take

    “This is one of those little horror gems that doesn’t overstay its welcome. The tension builds inside your own head. No jump scares, just cold, crawling dread. If you liked The Exit 8 or P.T., don’t skip this one.”

    Final Score: ★★★★☆ (4.0/5)
    Recommended? Absolutely — especially for fans of subtle horror, liminal spaces, or content creators looking for a punchy one-sitting experience.


    🗨️ What About You?

    • Did The Cabin Factory mess with your head the same way?
    • What was the first anomaly you spotted?
    • Got any other short horror games you’d recommend?

    Let’s talk fear in the comments — the kind that creeps instead of screams.